Enchanting rooms
Creative project FactoryKey data
Instructions for making it yourself
You will need
- Imagination
- A found object
Reflect
What do rooms convey or what should they convey? If something is big, is it automatically important? Why is that and who determines the proportions?
With your “magic thing” you can enchant rooms and the objects in them!
TIP!
Create your own “magic thing” that you can use to enchant rooms. Find materials and things at home that you can playfully use for this purpose!
Magic spell 1
Are you holding your “magic thing” tightly in your hands?
With the first spell you can change the texture of the ground: Maybe you’re about to walk on … pudding, a lake, or a dance floor?
How do you move on the enchanted floor?
Magic spell 2
Careful! The next spell manipulates your voice.
Speak very softly until an (unknown) person approaches.
Then suddenly amplify your voice while speaking—but only if it is suitable for other ears!
How does the room change when you speak at different volumes?
Talk about it
First with your eyes closed and then with your eyes open, describe what it feels like to be in different places:
When you’re in the museum, for example
· under the museum stairway?
· on the stairs?
· in the middle of the patio?
· in the small media room?
Magic spell 3
Activate the “magic thing” and slip into a role that you think will somehow determine your museum visit and its course:
Whether a custodian, a building technician, a curator, or the museum’s director—in the next step, the “magic thing” will transform you into a museum employee!
Why did you choose this role? What job does it involve?
You can repeat this exercise in any other place!
Ponder this
What is it about freedom that appeals to you?
Ponder this
What do you associate with a “magic thing”? What would be your first magic spell?