Jonathan Penca: field plots
until
Jonathan Penca’s animated film “field plots” (2023), shown for the first time, moves between science fiction and a Gothic horror story. It offers a utopian perspective on the archaic technology of gardening—set within the endless (outer) space of the digital plane. This newly commissioned work for Museum Brandhorst engages with the themes and artworks of the exhibition “Future Bodies from a Recent Past: Sculpture, Technology, and the Body since the 1950s.”
Info
until
Lower level
Franziska Linhardt
In his works, Jonathan Penca (*1988) combines performance, sound, costume design, sculpture, and painting, addressing central contemporary questions surrounding queer identity, science fiction, the natural sciences, and pop culture.
His newly produced video work “field plots” (2023) thwarts the classical notion of animated film with experiments at the transition between the digital and analog space. In a backdrop-like set, computer-generated beings coexist with hybrid forms of nuns’ robes, tools and architectures made of papier-mâché and digitized through 3D scans.
By playing with proportions, the confusion of the interior and exterior of spatial structures, and the possibilities of digitally translating sculptural or material qualities, a narrative structure appears. “field plots” is inspired by a minor character in Rumer Godden’s novel “Black Narcissus” (1939) and the film of the same name (1947), which revolve around a secluded nunnery. In the alienation of place, Sister Philippa plants a wide variety of flowers instead of the planned vegetables.
Of interest to Penca is not only the question of vocation and power relations in places of (collaborative) work. Starting from a utopian ideal of the monastery garden, “field plots” is primarily devoted to archaic agrarian technology and the constantly developing technological extension or substitutability of the human body in agriculture and horticulture. Situated somewhere between science fiction and a Gothic horror story, the animated film carries the vital necessity of food cultivation to absurdity with the unquestioning repetition of the act of gardening: sequences of actions of hoeing, sowing and harvesting are performed again and again using different tools, even if they no longer bear fruit in the endless (outer) space of the digital surface.
Directed by Jonathan Penca
Animation and programming: Jakob Penca
Sound: Jakob & Jonathan Penca